Unity Boid Temple
Unity - Boid Temple
A robotic character moves about the environment animated by simple rotations which, when taken in aggregate, give the character a sense of weight and inertia. Also found in the environment are a 'flock of boids', based on the classic ‘Flocking’ algorithm. The 'boids' consider alignment, separation and cohesion with respect to one another when determining their movement.
Status | Released |
Platforms | HTML5 |
Author | EverBananas |
Made with | Unity |
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