Unity - Boid Temple

A robotic character moves about the environment animated by simple rotations which, when taken in aggregate, give the character a sense of weight and inertia. Also found in the environment are a 'flock of boids', based on the classic ‘Flocking’ algorithm. The 'boids' consider alignment, separation and cohesion with respect to one another when determining their movement.

StatusReleased
PlatformsHTML5
AuthorEverBananas
Made withUnity

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